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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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workbench_games2
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wb-colony_v1.1
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wb-colony.doc
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1998-04-29
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Who needs that PC rubbish -Moan-sweeper or -Slow-itaire?...
Welcome To WB-Colony! The second of my new workbench games. Created after I
discovered a serious lack of WB-games.
Startup...
----------
When you load WB-Colony one of four things can happen:
1) You get a small window telling you that the program cannot initialise
the ReqTools library...
WB-Colony requires the ReqTools.library file in your current LIBS:
assign. It should be where you found this game (on the AFCD in Libs/).
2) You get a nice ReqTools requester saying your Workbench hasn't enough
colours...
WB-Colony needs at least 8 colours (preferably in the MagicWB palette :)
to look neat. Change your screenmode.
3) You see a ReqTools requester saying that the program cannot find the GFX
file...
Included in this release is a file called 'WB-Colony.GFX'. It's a data
file for the graphics. It must be located in the same directory as the
main program file. Note my use of the PROGDIR: directive in the programs
icon. This MUST NOT be changed or you won't see any graphics!
4) You see a lovely ReqTools requester showing you what the program is...
This is the About requester and means that everything is OK. Click on
the 'Continue' button and then...
Destructions...
---------------
The idea of the game is to wipe out the other player by stealing their
pieces.
Click on the 'NEW GAME!' button. WB-Colony will display a grid of 25
hexagons. The board is completely cleared. Players take it in turns to place
one of their dots onto the board in any of the places. Player one is the Pink
dots, player two is the Blue ones. You can quit the game at any time by just
clicking the 'QUIT GAME' button. Quit WB-Colony using the close gadget in the
top-left corner of the window. Quitting will ask for a confirmation from you.
First to play is Player 1. Click once on any of the spaces with the left
mouse button. One of your dots will then appear in that space. Note that you
can only put your dots into any empty hexagon, or one which already has your
dots in. If you click on any space which has the other players piece in it,
then you will be told that you can't do that.
Once you put a dot into a hexagon, if that hexagon now contains the same
number of dots as the number of hexagons around it, then it explodes! E.g:
_
_/1\_ Hexagon 1 will explode when it has 3 dots in it, because there are
/ \_/ \ 3 hexagons around it, irrespective of the content of those hexagons.
\_/2\_/ Hexagon 2 will explode when it has 6 dots in it.
/ \_/ \
\_/ \_/
\_/
When an hexagon explodes it fires each of the dots out into those hexagons
that surround it. E.g:
_
_/2\_ Player puts a dot into the centre hexagon. It now contains 6 dots,
/2\_/0\ so it explodes. The hexagons with 2 dots in will now have 3, and
\_/5\_/ those with 1, now have 2. Those with none inside, now have 1 dot.
/0\_/1\ The centre hexagon has no dots inside it, as they have been fired
\_/0\_/ out into the others. Note that the dots are always fired in a
\_/ clockwise rotation starting with the hexagon directly above. Any
dots in those hexagons become yours, regardless of which players
they were before.
If you make an hexagon explode and the action of firing a dot into another
hexagon makes that other heaxgon explode, this is a chain reaction! You cannot
do anything whilst this is happening. You'll notice various dots disappear
from the board while a chain reaction happens, only to return in a few moments.
THIS IS NOT A BUG. It is because WB-Colony cannot predict which hexagons will
have whatever number of dots in them, until it runs through and changes them.
Actually, I can't do this either. I have tried, but ESP isn't one of my strong
points. Yet.
Get it? If not, then just play the game, you'll soon understand!
Winner!...?
-----------
The winner is the player who manages to wipe out the other player!
========== ========== ========== ==========
Bugs...
-------
I don't think there are any bugs in the program, but I can only do so much.
I rely on the end user to tell me of any problems they encounter. So please,
if you find a bug, write me. I have tested WB-Colony quite a lot myself, but
they can crop up anywhere.
========== ========== ========== ==========
WB-Colony Version 1.1 was written solely by Chris Haynes and is therefore the
intellectual property of Chris Haynes. It is copyright (C)21-02-1998 by
Chris Haynes, and that cannot be disputed. So there.
Bug reports? Cash donations (££ cheers!) to:
Chris Haynes,
5 Trench Close,
Trench, Telford,
Shropshire.
TF2 6QY
ENGLAND
E-Mail: AMIG4@aol.com